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 How to import your own level (For new Sm64 hackers Pt. II)

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ALP
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PostSubject: How to import your own level (For new Sm64 hackers Pt. II)   Sat Nov 20, 2010 11:00 pm

Anybody stuck with this probably has no idea how to make Obj Wavefront files. Well.....it is really easy .

1. you need to download Google Sketchup V. 7.1 ; Just type that in on google ; anyway......

2. once you have done that , Download Frauber's Obj Importer (Latest Version)

3. Now go on google again and type in PDX-POM. (Basically to unpatch the obj file.

4. Now you open up the Obj Importer File. And take the file obj_exporter.rb and drag it into the google skecthup plugin file.

5. Now you open google sketchup. Simple enough and make the design of the level.

6. Now look at the toolbar on top and find Plugins>Obj_Exporter.

7. Now click where you want to save and name it.

8. Once you do that , click the export button and wait......And soon it will say done.

9. Now you saved it. Now you are gonna drag your clean extended rom into ROM_EXPAND Program.

10. After that ; Load up PDX-POM and click Iso File

11. Once there change CD Images to ALL FILES. and click the extended rom.

12. Then Click Patch file and click the Obj File Patch.

13. Then click apply.

14. Now open up Obj Importer GUI .

15. click Obj. File and select your Obj Export file you made with google sketch-up .

16. Now click the extended Rom folder and choose the same extended rom that has been expanded and patched with the Obj_import patch.

17. then just choose your background, choose the type of area , And Click apply and your done. Enjoy
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Jairo M

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PostSubject: Re: How to import your own level (For new Sm64 hackers Pt. II)   Fri Dec 10, 2010 1:23 am

Well, I know how to import normal levels, but what about Castle Grounds, Inside Castle Walls, and Castle Courtyard? study scratch
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PostSubject: Re: How to import your own level (For new Sm64 hackers Pt. II)   Fri Dec 10, 2010 9:58 am

I will get to that some other time.
That is something really hard to do. Smile
But I will post that tutorial soon.
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